![]() ![]() It is a battle of avoidance, as you dodge Roger's ghostly fireballs and body, to keep pushing the plant-vase into the opposing pit. Like Salvo, physical contact is harmless, the enemy again using the physics engine to project you into danger. Roger is impassible and cannot be jumped over, and uses his bulk to try and propel Yoshi into the pit. The arena is a suspended platform with pits at each side. Thus commences the first (and so far only) battle with a ghostly-possesed potted-plant in the history of gaming. As we expect another oversized enemy, Kamek chooses to animate a background object instead. This boss conveys the game's disdain of formula and patterns. The game begins to show its impressive physics, Burt is propelled back and bounces off walls when hit, requiring the player to keep a careful distance. ![]() Should the player feel confident at this early stage, they can try rebounding eggs from the walls to hit the enemy, or take a slower, more direct approach. As an early boss, concessions are made regarding difficulty, and gaps are provided in the floor to duck in for safety. The game leaves it to the player to develop their own strategies. Turning bold red with embarassment, Burt deflates and fissles around the arena like a popped balloon. Upon the final hit, Burt's trousers vanish completely and his non-existent modesty goes on show. The game demonstrates its playful humour: each time Burt is hit, his trousers fall lower and lower. As he bounces off the walls and sometimes follows Yoshi, the player must target their eggs and avoid being crushed. The scale of the sprite is huge, expanding and detailing the design of the comparatively-small original enemy unit.īurt's bouncy body leaps around the arena as an egg-plant desposits ammo. The first boss is witty, fun and a technological leap ahead of any enemy the Mario series has delivered before. ![]()
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